- Radiant Story: Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing. Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations.
- Main Questline is approximately 30 hours.
- It's possible to play after finishing the Main Quest.
- Taverns will play a large role in getting information, gossip and rumors from a town as it's naturally where most people go after working, and you can listen to peoples conversation and learn more about the town and/or Skyrim itself.
- People will be more vague or specific when talking to you or giving you quests depending on how much they like you.
- There are more ways to complete quests.
Quests & Dialogue This is a HUGE Post, CLICK "READ MORE" Over There --> for the FULL Article
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